Showing posts with label My Photo. Show all posts
Showing posts with label My Photo. Show all posts
Sunday, November 24, 2013
Sunday, September 22, 2013
Best Quote of the Week ~ [9/22/13]
My Photo from Here |
"Basing the future on a past of failure is a terrible idea. You have to believe the future is going to be better and you can be better in it."
~Paraphrasing something that was said at the annual meeting this weekend
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Thursday, March 21, 2013
Current State Of My Projects
This has nothing to do with my projects but it looks nice. |
This is a list of my current projects and their statuses. I was originally going to put this post on Projects but since I'm talking about all my project I decided to throw it up on the main site. It's mostly for me but I wanted have full disclosure of my projects. See them after the jump.
UPDATE 1 (5/4/13): Added a project I forgot about. Some status updates.
Friday, November 16, 2012
I've Been Published...
Sort of. Castella In Theory: The Worst Of Derek Russell (We Always But We Never) has been turn into a printed book thanks to the brilliant guys and gals over at Blurb.com! Blurb allows people to publish myriad types of books from photo books to novel and more with various options on paper, covers, sizes, and the like. A really great site for up-in-coming writers or oldhands. Blurb.com allow content creators to keep full rights to their works as well! Found here and here. And you can also sell your book in their bookstore and earn profit off it! It's free to join and add stuff so give it a try!
That said you purchase a physical copy of Castella In Theory: The Worst Of Derek Russell (We Always But We Never) here for only $8.45 (softcover). The Worst of Derek Russell is a character drama about high school delinquent Derek Russell trying to manage through the all the boredom and problems of his life through music, drugs, and sarcasms. The story is divided into to two parts, with the first half opting for a dialog/monologue-only style and the second half in a more traditional style.
Buy: Castella In Theory: The Worst Of Derek Russell
- 52 page
- 6x9 inches (15x23 cm)
- Softcover Price: $8.45
- Hardcover, Dust Jacket Price: $22.45
- Hardcover, ImageWrap Price: $23.45
- Warning: Crude/Explicit Language and Drug Use
P.S.: You can still download a the pdf version of the story from my blog here or find the other Castella In Theory stories archived here.
UPDATE 1 (11/23/12): My book came today! In retrospect, I should've moved the title to the center of cover or used the above picture. Just a horrible use of space right there, well, next time. I've added pics below.
UPDATE 1 (11/23/12): My book came today! In retrospect, I should've moved the title to the center of cover or used the above picture. Just a horrible use of space right there, well, next time. I've added pics below.
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Tuesday, October 16, 2012
Shoy Schot! Stand-Alone Edition Version 2 Press Release
Shoy Schot! Stand-Alone Edition (SAE), the addictive card game, is back! And very much improved with Shoy Schot! Stand-Alone Edition v2! Version 2.
Shoy Schot! is an console-based strategic card game I created in C#. The objective of a match is to own the most panels by the end of the match. The game was originally a minigame on another game I created before I started to add a ton of features to it. It grew to become bigger than the game it was attached to, so I decided to make a stand-alone version of it back in September.
Shoy Schot! Stand-Alone Edition is divided up into four main sections: The Unlimited Deck Mode, which allows a player to play against another player or CPU in customizable matches that use the Unlimited Deck (more like arcade play). The World Tour Mode, which is a more serious mode but have a ton of customization options. Best Of... Mode, where a player can play consecutive matches against another player or CPU. Lastly, Tournament Mode, which players can enter a series of matches against 2, 3, or 4 of their friends to see who is the best.
Most modes allows players to customized some of the settings before entering a match. They include: Change the game grid to a 3x3 board (allowing for quicker matches), 4x4 board (allowing for more competitive and fair matches), or 5x5 board (allowing for longer matches). Changing who will go first. The hand rules in play, meaning do players what to use a full deck or only low valued card, etc. And a few other settings. There are Over 500 Different Ways to Play—find your favorite!
Some of the new features to Version 2 include improvements and tweaks to the different AI player to provide a higher and fairer challenge. The Version 2 Game Deck which adds 4 more card type to the game increasing the total to 15 different card type from the original 11 (and increasing total cards from 110 to 150). Players can choose to switch between the Version 1 (Classica) and Version 2 Game Deck in the Options Menu. The ability to have up to four different profiles for multiple people using the same game. The different profiles will keep track that profiles stats independent from another profiles stats. Also, Version records 80 different stats so players keep track important stuff from number of wins and losses to less important stat such as the number of times played on the 4x4 board. There is even a way not to keep track of stats now (with a indicator to let players know). 8 more accomplishments (Shoy Schot’s trophy/achievement system) have been added to the game bring the total number of accomplishments to 22! Lastly, a ton of minor fixes, tweaks, and additions have been made to the game to make the whole experience more fun, user friendly, and streamlined.
I hope you all enjoy the game. Please feel free to give feedback or make comments. Check out the full feature list below:
- Version 2 Game Deck
- Adds 4 New Card Types
- Switch between Version 1 and 2 Game Decks
- Create up to 4 Profiles
- Keep Stats of up to 4 different Players
- Use Guest Mode to not track Stats
- Keep track of 80 different stats
- Including Playtime
- Match Time
- Improved AI
- 8 New Accomplishments
- Cleaner Interface
- More Streamlined Experience
- Overall Game Balancing
- Tweaked Rank Calculation
- More Extras
- Fixed Chain Reaction Error
- Fixed CPU vs. CPU glitch
- Fixed Rank Title Error
- A Ton of Minor Fixes and Additions
There were going to be several 50 second trailers to coincide with the Version 2, but computer issues prevented that. In lieu of trailer I give you screenshots, concepts for the new icon, and some would be trailer screens after the jump.
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Wednesday, September 19, 2012
Shoy Schot! Stand-Alone Edition Press Release
The Ultimate Edition of Shoy Schot! is now live! Shoy Schot! Stand-Alone Edition (SAE) is the complete game from Still Here After Wednesday Night plus some extras. Now only that but anyone with system data from Still Here After Wednesday Night can back up their system data from that game and retrieve it in Shoy Schot! SAE. It will only take data pertaining to Shoy Schot! Below is the features list:
- Clean Interface
- 3 Different CPU Players
- 3 Game Boards
- 2 Types of Decks
- Many Customizable Free Play Modes
- Best Of... Mode
- 2 Types of CPU vs. CPU Modes
- (Robust) Tournament Mode
- Accomplishments
- Stats
- Check For Updates
- Back-up System Data
- Nice Shoy Schot! Stand-Alone Edition Icon
- Extras
With the release of the Shoy Schot! SAE the version of the game inside Still Here After Wednesday Night will no longer be supported. Only Shoy Schot! SAE will be updated and supported.
Download: Shoy Schot! Stand-Alone Edition Version 1.0.0.0 Here
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Thursday, May 24, 2012
Site News + The Plan: Elevator Music
Okay, I'm going to be working on a new project this summer called, Elevator Music, more info here, but here is my work plan for it in the next two paragraphs. Also, I'm learning to program a game in Unity3D, see my progress here. Lastly, I messed around with live streaming and found out it's mostly too much for my computer to handle, but I may use it again in the future (I don't have a mic or camera that can connect to live stream services so it will be interesting to try for real).
My with working on Elevator Music is starting doing daily 1 hour free writing sessions. This will help me keep a consist work pace. Also, this should help me do the next three things faster: Finish giving everyone a name; finish writing the detailed season outline (I pretty have the general outline complete in my head and a detailed outline of episode 1 done. Also more general outlines of seasons 2-5 in my head); finish writing the first script. After that on to episode 2 and so on to episode 6. Then normal polishing and editing and I will like to pass the script around and see what others think of it. Maybe some more polishing and editing after that. This is my plan for now.
I’m also thinking about probably doing weekly video updates, but sides the on-going pilot I kinda want the story to be a surprise until I finish that writing that episode. So, what would I talk about? I’m thinking about it. I’ll see.
Seeya.
Labels:
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Monday, March 5, 2012
Best Picture I’ve Ever Taken!
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