Showing posts with label Update. Show all posts
Showing posts with label Update. Show all posts

Sunday, February 8, 2015

Story/Site Plans for 2015

Currently replaying ~ It's still so amazing!!

          Hi Everyone.

          If you're reading this, thank you so much for visiting my blog after a long silence. I've got a lot of plans for 2015 and some of them involve my blog network. I've never been much of a blogger--writing random articles or talking about my personal on goings. I've occasionally dabbled in that stuff to various degrees of success and interest: Best Quote of the Week (Good), Reviews (Bad), and News (Ugly). But the bread and butter, the true core of these blogs have always been about being a place to easier display my projects--be that stories, games, pictures, etc. This year, or rather December of last, I made some resolutions projects-wise. Which in turn means more life here, if least a little.

Sunday, October 20, 2013

Shoy Schot! nui Pushed To November


          Another small, yet big update. Shoy Schot! nui has been pushed to November. For more information check out our last Sunday Report: Here. In the time being, please check out our demo: Here.

Join the Official Shoy Schot! Facebook Group: Here
Check out Shoy Schot! SAE's game page: Here
Check out Shot Schot! nui's IndieDB page: Here

Sunday, September 15, 2013

Shoy Schot! nui Releasing October 2013!


          Small update, but big update on Shoy Schot! nui today. The game will be releasing this October! I will have a more exact date as we get closer to the release. See you soon!

Join the Official Shoy Schot! Facebook Group: Here
Check out Shoy Schot! SAE's game page: Here
Check out Shot Schot! nui's IndieDB page: Here

UPDATE 1 (9/16/13): Extra Info added

Friday, July 12, 2013

[Press Release] Announcing Shoy Schot! nui


          I am proud to announce Shoy Schot! nui [Shoy Schot! Stand-Alone Edition Version 3.0.0.0 nui], the third and final major release of Shoy Schot! Stand-Alone Edition (SS! SAE).

          Shoy Schot! is an additive, console-based strategic card game created in C#. Starting out as a simple mini game about flipping cards and gaining ownership over the game board it soon blossomed into a full fledged card game with a mega ton of customization options and gameplay modes. And with Shoy Schot! nui, it has finally reached its ultimate form!

          Shoy Schot! nui retains all the features of the previous release (SS! SAE v2.0.1.9) which included (but limited to): 5 main Rule Sets to play in their own Free Play modes; An Arcade-like mode called Unlimited Deck Mode; Best Of… Mode, where players can play best of X matches; a robust Tournament Mode for serious play; 22 Accomplishments; Stats pages that kept over 80 stats; Personal Rank Card to share and compare with other players; 8 profiles for same computer use; and Virtual Gaia Games Matching!, a completely separate matching mini-game.

          New features to Shoy Schot! nui include (but not limited to): Custom Rule Set Mode, where players can build their own custom Rule Sets; Endless Tower, which is a survival mode-type gameplay mode; A Score Attack Mode; Arcade Challenges where players can try to conquer all 40 challenges; A Tutorial Mode, where players can learn the basics of the card game in new, more interactive way; a new mini-game called Clementine; 22 more Accomplishments; more stats; and slew of secrets and tweaks.

          In the year since Shoy Schot! was first released as hidden mini-game in my text-based, horror-adventure game, Still Here After Wednesday Night; it has seen 13 updates, two of which were major updates in terms of improving efficiency and adding new content, but this is by far its biggest update—going as far as rewriting and overhauling large sections of the code and spending more man-hour working on it than any previous release at over 70 days in counting. Previous major release took around 30 days to complete (give or take a week and a day), minor releases taking about a week or two.

          Again, this will be the Final Version of Shoy Schot! What that means is that once Shoy Schot! nui is released, there will be no more features added to the game periodically like with Version 2’s tenure. However, I will continue to support Shoy Schot! nui and release new updates for bug and error fixes, but that is all. Shoy Schot! nui will also be Virtual Gaia’s final game made in this way—without real sound and graphics. The next game project I do will be on a new engine and utilize sound and 3 dimensions!

          Shoy Schot! nui is a PC only game Coming Soon (later this summer) from Virtual Gaia Games. It will be downloadable from http://virtualgaiagames.blogspot.com/ for free when available.

          For those who have yet to experience Shoy Schot!, they can download it latest release, SS! SAE v2.0.19 here: http://virtualgaiagames.blogspot.com/2012/09/shoy-schot-stand-alone-edition-update.html, before Shoy Schot! nui releases.

          If you would like to help test Shoy Schot! nui before it releases please leave a comment saying so below.

           A complete list of returning features, changes, improvements, and new features along with screenshots are listed after the jump below.


Game: Shoy Schot! nui
Genre: Electronic Card Game
Company: Virtual Gaia Games
Release Date: Summer 2013
Price: Economical Priced [Read: FREE!]
Download Site: http://virtualgaiagames.blogspot.com/2012/09/shoy-schot-stand-alone-edition-update.html
Website: http://virtualgaiagames.blogspot.com/

Saturday, February 9, 2013

Virtual Gaia Network Is Going On Break


          Virtual Gaia Network is going on hiatus for awhile, while I catch up on school. Best Quotes of the Week will be up this Sunday, but won't return until the hiatus is over. Elevator Music's next Update will not go up this month. I'm sorry, guys, but I am really stretched thin right now. It's doesn't mean all that stuff is done or that a post won't find its way to the site, but I really need to focus on school right now. Also, there are a few other things I want to try and learn, but can't do them while I'm doing 50 other miscellaneous things. Anyway, hopefully it won't be long. Bye for now.

Sunday, January 27, 2013

Elevator Music Can Be Good Music Too Update 12 ~ [1/27/12]

          This is going to be short. I'm going to have to update this again a few days. I'm so late putting this up because my Internet (also land line) have been out for a few days and AT&T fixed it about 3 hours ago.

          First. Elevator Music music is NOT ending! I finish the rough draft of Episode 2's Script: Silence On Radio Monday. It is not below, because I wrote the entity of the script in my notebook and haven't had the time to type in all up. So, expect that in a few days.

          Second. I'm taking a little break from this. Why? The same reason I needed to before. School. This is my last semester and I want to keep it that way. Also, beside my core classes, I'm also taking a screenwriting class with my friend. In that class we have a semester long project--write a full fledged feature length movie script. And it's a lot of work. Working on two big story project at the same time plus all the work for my core class is a bit daunting. I'll post my Script for that up on the blog, so look out for that.

          Third. I still going to work on EM, just slower pace. I want to have an outline for both Episode 3 and 4 done by Update 13, as well as have an improved version of Episode 1 Script, too.

Seeya, next time.

P.S.: Check out Bosnian Rainbows' first single: Torn Maps
        You can buy it for a $1 in the link. It's really good.
        Bosian Rainbows is Omar Rodríguez-López's new project while Mars Volta is on hiatus.

UPDATE 1 (1/31/13): I have finished typing the script. It is in the Google Drive Folder. You can find the links below. Please give it a while and comment on it.

Script for Second Floor (S1E2 - Silence On Radio Monday): Here
Google Drive Folder [On-going; Updated On 1/31/13]


Check Main Page
Check Facebook Group


Next Update: 2/24/13


Sunday, December 30, 2012

Elevator Music Can Be Good Music Too Update 11 ~ [12/30/12]

          This update is late because I am having several problem with focusing the story and my working habits. Compounding this is the fact that was a very busy and odd month--Finals, stomach virus. Plus there is that fact that I'm losing motivation partly because of me lack of a way to focus this project and partly because of the lack of interest in the project from anyone. But I forging forward right now. But I obviously need a plan and a solid one or next month I'll be right here again.

          Really the only this I can fix is my work plan and the story. The problem here is that I haven't set up proper goals and more importantly deadlines in a decent amount of time. So, that is what I'm going to do: Set up a specific focused goal with a deadline. First Setting A Goal should be done right. It's needs to be...
  1. Specific
  2. Measurable
  3. Have a deadline
  4. Written down
  5. Review constantly

          Now, before I get started on my goal. I make something clear to myself. I've been stressing out about fixing the First Episode, but now that it is done I can always come back to it and make my fixes. I need to work on the next episodes right now. So this goal is specifically going to focused on Episode Two.

My Goal
  • Finish Episode Two of Elevator Music by the next Update [1/27/13] (About a month's time)
          Goal and deadline is good to have but also needs to accompanied by a course of action. In other words I need a plan on how I'm going to achieve this goal.

My Course of Action
  • 10 scenes, 12 scenes max (excluding intro narration and credits, but include final scene)
  • 25-30 pages, 32 pages max
  • Daily writing. At least 1 hour. Goal is a page or scene a day
  • Finish write a detailed outline of Episode Two first Link to Outline
  • Stop working on Episode One this month completely. Focus on Episode Two

          This is my current goal and plan for the next month. I don't have a new draft for you guys to see this Update, but you can check out the Script for Episode One from the Update 10 below. Also, I did make a few changes to that Script when you can find in the Early Access folder of the Elevator Music Google Drive Folder also located before. Not too many changes.



Script for First Floor (Season 1; Episode 1 - Pilot) [Partial-11/25/12]Here
Google Drive Folder [On-going; Updated On 1/12/13]

UPDATE 1 (1/13/12): Check Google Drive Folder > Early Access Folder for the Episode 2 Outline and Beginning Draft! Also, the slightly updated Episode 1 Script from December is there too with some of my comments both on Script and on the Google Drive comments section on that doc. Lastly, on the Google drive stuff you can leave and see comments by simply hitting the button on the top right labeled as 'Comments'. Sometimes I put my own extra notes there as well.

UPDATE 2 (1/6/13): I finished the outline and I like it. I have renewed hope! But I think it is vitally important that I finish a complete draft of episode 2 by the 27th or not continue with the story. Heavy, I know, but if I'm going to work--I need to work. What's a challenge without coincidences?

Check Main Page
Check Facebook Group


Next Update: Sunday 1/27/13


Sunday, November 25, 2012

Elevator Music Can Be Good Music Too Update 10 ~ [11/25/12]

          I'm a bit sick today, so I'm going to keep it short. First thing first. Episode 1's script is finished! If you checked out the Main Page earlier this month, I put it in my new Google Drive folder. I was going to polish it some more but I haven't changed it since then. Seems like it is final time to move on to Episode 2.

          Second, I made a Google Drive folder for Elevator Music. The great thing about this is I can easily put files up, so if I make tweaks throughout the month before I do the next Update I can just put the file there. Google Drive even allows you guys to comment directly on the script. Also, the link path does change, so I never need to change it as I upload more files which is god for me. Check it out, I put the Song List and an extra scene in there too.

          The last thing I want to say is that while the first episode didn't turn out bad, it did, my opinion turn out below my expectations. I thinking about rewriting it. As you can see from the Script, it has some of my notes on it. But one major note I didn't put in the Script is something I heard from a writer a while ago: "Every town is a story." I thing that is the one of the problems with the first episode, is that we spend a lot of time in Collis' dimension--his town, but it does that story, or character. It's just a place that goes to and leaves. This is even more apparent when looking at the next episode where there are (depending how I split it up) two or three main place and they all have a distinctive character, with the major place have a story behind it. I want to give that to Collis' home, especially since he's a main character. I want his home to explain a bit as to why he wants to explore so much. I got a few ideas, but I still working on them.

          I actually wrote as about as much as I did last time. Hmm. Anyway, please take a look at the Episode 1 Script and comment on it, which, like always, is located below. Thanks for reading and I hope guys had a good Thanksgiving. Seeya next time.

Script for First Floor (Season 1; Episode 1 - Pilot) [Partial-11/25/12]Here
Google Drive Folder [On-going; Updated On 11/25/12]

Check Main Page
Check Facebook Group


Next Update: Sunday 12/30/12


Friday, November 16, 2012

I've Been Published...


          Sort of. Castella In Theory: The Worst Of Derek Russell (We Always But We Never) has been turn into a printed book thanks to the brilliant guys and gals over at Blurb.com! Blurb allows people to publish myriad types of books from photo books to novel and more with various options on paper, covers, sizes, and the like. A really great site for up-in-coming writers or oldhands. Blurb.com allow content creators to keep full rights to their works as well! Found here and here. And you can also sell your book in their bookstore and earn profit off it! It's free to join and add stuff so give it a try!

          That said you purchase a physical copy of Castella In Theory: The Worst Of Derek Russell (We Always But We Never) here for only $8.45 (softcover)The Worst of Derek Russell is a character drama about high school delinquent Derek Russell trying to manage through the all the boredom and problems of his life through music, drugs, and sarcasms. The story is divided into to two parts, with the first half opting for a dialog/monologue-only style and the second half in a more traditional style.

Buy: Castella In Theory: The Worst Of Derek Russell
  • 52 page
  • 6x9 inches (15x23 cm)
  • Softcover Price: $8.45
  • Hardcover, Dust Jacket Price: $22.45
  • Hardcover, ImageWrap Price: $23.45
  • Warning: Crude/Explicit Language and Drug Use

P.S.: You can still download a the pdf version of the story from my blog here or find the other Castella In Theory stories archived here.

UPDATE 1 (11/23/12): My book came today! In retrospect, I should've moved the title to the center of cover or used the above picture. Just a horrible use of space right there, well, next time. I've added pics below.




Sunday, October 28, 2012

Elevator Music Can Be Good Music Too [Update 9 ~ 10/28/12]

          Hey, guys. It's been awhile, huh? At least for Elevator Music after a bit of a hiatus. No video this update, but the Script has been updated from last month. It's still not complete. Progress has been slow because of school and me working on other projects. Expect progress to continue slow as school is my priority, but it will be finish prior to the new year. I promise. Hopeful by the next update.

          Speaking of the next update, I'll going to continue this format of writing more and have no video. Also, I think doing a month instead of weekly schedule for these updates makes more sense giving the slow progress. The next update will be at the end of November.

          So, what's been happening with Elevator Music the past month in terms progress? Actually more than you would think giving the break. The script has been giving a number of minor fixes as well as have scene 3 rewritten and so smoother transitions added in. On the non-physical side, some characters been more clearly defined. Neil is down. I took a look at some of the stories themes and am making sure they are well represented in the season and story overall. Changed, given, and/or built upon character themes. Season 1 is still giving me trouble, but a lot of thing a clear now. Now I need to focus on finishing episode 1.

          The Script is right below. Please take a look and comment. See you next time.

Script for First Floor (Season 1; Episode 1 - Pilot) [Partial-10/28/12]Here
Song List [Partial-10/28/12]: Here

Check Main Page
Check Facebook Group


Next Update: Sunday 11/25/12


Tuesday, October 16, 2012

Shoy Schot! Stand-Alone Edition Version 2 Press Release


          Shoy Schot! Stand-Alone Edition (SAE), the addictive card game, is back! And very much improved with Shoy Schot! Stand-Alone Edition v2! Version 2.


          Shoy Schot! is an console-based strategic card game I created in C#. The objective of a match is to own the most panels by the end of the match. The game was originally a minigame on another game I created before I started to add a ton of features to it. It grew to become bigger than the game it was attached to, so I decided to make a stand-alone version of it back in September.

          Shoy Schot! Stand-Alone Edition is divided up into four main sections: The Unlimited Deck Mode, which allows a player to play against another player or CPU in customizable matches that use the Unlimited Deck (more like arcade play). The World Tour Mode, which is a more serious mode but have a ton of customization options. Best Of... Mode, where a player can play consecutive matches against another player or CPU. Lastly, Tournament Mode, which players can enter a series of matches against 2, 3, or 4 of their friends to see who is the best.

          Most modes allows players to customized some of the settings before entering a match. They include: Change the game grid to a 3x3 board (allowing for quicker matches), 4x4 board (allowing for more competitive and fair matches), or 5x5 board (allowing for longer matches). Changing who will go first. The hand rules in play, meaning do players what to use a full deck or only low valued card, etc. And a few other settings. There are Over 500 Different Ways to Play—find your favorite!

          Some of the new features to Version 2 include improvements and tweaks to the different AI player to provide a higher and fairer challenge. The Version 2 Game Deck which adds 4 more card type to the game increasing the total to 15 different card type from the original 11 (and increasing total cards from 110 to 150). Players can choose to switch between the Version 1 (Classica) and Version 2 Game Deck in the Options Menu. The ability to have up to four different profiles for multiple people using the same game. The different profiles will keep track that profiles stats independent from another profiles stats. Also, Version records 80 different stats so players keep track important stuff from number of wins and losses to less important stat such as the number of times played on the 4x4 board. There is even a way not to keep track of stats now (with a indicator to let players know). 8 more accomplishments (Shoy Schot’s trophy/achievement system) have been added to the game bring the total number of accomplishments to 22! Lastly, a ton of minor fixes, tweaks, and additions have been made to the game to make the whole experience more fun, user friendly, and streamlined.

          I hope you all enjoy the game. Please feel free to give feedback or make comments. Check out the full feature list below:
  • Version 2 Game Deck
    • Adds 4 New Card Types
    • Switch between Version 1 and 2 Game Decks
  • Create up to 4 Profiles
    • Keep Stats of up to 4 different Players
    • Use Guest Mode to not track Stats
  • Keep track of 80 different stats
    • Including Playtime
  • Match Time
  • Improved AI
  • 8 New Accomplishments
  • Cleaner Interface
  • More Streamlined Experience
  • Overall Game Balancing
  • Tweaked Rank Calculation
  • More Extras
  • Fixed Chain Reaction Error
  • Fixed CPU vs. CPU glitch
  • Fixed Rank Title Error
  • A Ton of Minor Fixes and Additions

DownloadShoy Schot! Stand-Alone Edition Version 2.0.0.0 Here


          There were going to be several 50 second trailers to coincide with the Version 2, but computer issues prevented that. In lieu of trailer I give you screenshots, concepts for the new icon, and some would be trailer screens after the jump.

Wednesday, September 19, 2012

Shoy Schot! Stand-Alone Edition Press Release


          The Ultimate Edition of Shoy Schot! is now live! Shoy Schot! Stand-Alone Edition (SAE) is the complete game from Still Here After Wednesday Night plus some extras. Now only that but anyone with system data from  Still Here After Wednesday Night can back up their system data from that game and retrieve it in Shoy Schot! SAE. It will only take data pertaining to Shoy Schot! Below is the features list:

  • Clean Interface
  • 3 Different CPU Players
  • 3 Game Boards
  • 2 Types of Decks
  • Many Customizable Free Play Modes
  • Best Of... Mode
  • 2 Types of CPU vs. CPU Modes
  • (Robust) Tournament Mode
  • Accomplishments
  • Stats
  • Check For Updates
  • Back-up System Data
  • Nice Shoy Schot! Stand-Alone Edition Icon
  • Extras

          With the release of the Shoy Schot! SAE the version of the game inside Still Here After Wednesday Night will no longer be supported. Only Shoy Schot! SAE will be updated and supported.


Download: Shoy Schot! Stand-Alone Edition Version 1.0.0.0 Here





Tuesday, September 18, 2012

Virtual Gaia Network Is Taking Some Down Time

          Hey, everyone. Virtual Gaia Network (including Virtual Gaia, Virtual Gaia Games, and Virtual Gaia Projects) is going to be taking some down time while I take care of my duties at college. College should be my top priority and I really need to focus on that. So for the time Virtual Gaia Network won't be update as frequently. I usually at least update Virtual Gaia weekly with Best Quote of the Week, but as of right now everything not school related is going to take a back seat for away. Thanks for reading. See you next time.

Monday, September 17, 2012

Elevator Music Video Update 8 ~ [9/17/12]


          First thing first. The Script for the first episode has been updated. I'm nearly finished. Also, I spent the week making a sort of guide as to what will need to be done with this Script once I finish. There is going to be some revising. Along with that I made a Thematic Outline--what I want to accomplish with each episode of the season story and theme wise.

          Next, I'm taking a bit of a break. What I mean by this is that I really need to focus on school and I can't spent part everyday trying to find time to write everyday... or worrying about that. I'm not stopping but the schedule is going to be more lax. This also means I'm not going to be doing these video updates every week. I was thinking about doing it on a monthly based, but we will see for now. As of right now I have the next update scheduled for the end of October. I need to focus my self on school.

          Anyway the Script is right below. Please take a look and comment. See you next time.

Script for First Floor (Season 1; Episode 1 - Pilot) [Partial-9/17/12]Here

Check Main Page
Check Facebook Group

Background Music: My Country by Tune-Yards from the album WHOKILL

Next Update: Sunday 10/28/12 (?)


Sunday, September 9, 2012

Elevator Music Video Update 7 ~ [9/9/12]


          Sorry I didn't have the video part of the video update up last week. It's been very hectic since school started. The good thing is that I done coding Still Here After Wednesday Night version 5.2.0.0., this means I have more free time however that free time will be mostly used for school until I get everything in order. No Script update this week, but expect one next Sunday. Seeya then.

Undertow by Ivy from the album Long Distance

          Another thing. Check out this post from the Main Site if you haven't already: A Girl And A Tiny Portal Need Our Help. It a really unique and interesting film project that is trying to get Kickstarted. It's almost at its goal (and end of its time) but they need our help. Check it.

Script for First Floor (Season 1; Episode 1 - Pilot) [Partial-9/3/12]Here

Check Main Page
Check Facebook Group

Next Update: Sunday 9/16/12


Friday, September 7, 2012

Still Here After Wednesday Night (Version 5.2.0.0) Now Live


          Version 5.2.0.0 greatly updated Shoy Schot! adds general fixes and additions to the overall package. The short list of additions include:
  • Greatly Updates Shoy Schot!
    • Adds New Hard AI: CPU PLAYER: ELSA
    • Overall AI Improvements
      • Artificial Errors
      • Better Handling of Discard
      • Chance of Inspiration
    • Cleaner Interface
    • 5x5 Game Board
    • More Game Modes
      • Unlimited Deck CPU vs.CPU
      • World Tour CPU vs. CPU
      • Best Of... Mode
      • (Robust) Tournament Mode
    • Stats
    • Accomplishments
    • Stand-alone Basework
  • Extra Secrets
  • More Grammar Fixes
  • A Ton of Minor Fixes and Additions
          I also want to add as a special treat: How to quickly skip to the Epilogue of Still Here After Wednesday Night and quick access to Shoy Schot! Cheat. In Still Here, at the very beginning of a new game or new game + cheatcodes may be entered. To do this simply start a new game or new game + and don't move from that spot! Instead type in CHEAT and you should hear a beep. Voila. To skip to the Epilogue type in NE after CHEAT. You should hear another beep if successful. To quickly unlock Shoy Schot! type in SS after CHEAT. You should hear another beep if successful.
Ex. >Cheat (beep)
      >SS (beep)

          Have fun with the new update. Read the Special Message in the game (go to the About section within the Main Menu).


Download from Log: Here
Go to Still Here After Wednesday Night Page: Here

Monday, September 3, 2012

Elevator Music Video Update 6 ~ [9/3/12]


          Keep ya waiting, huh? This update contains the an update to the Script. Please read and comment on the progress. Sorry about delay. As always the video will be up later.

Script for First Floor (Season 1; Episode 1 - Pilot) [Partial-9/3/12]Here

Check Main Page
Check Facebook Group

Next Update: Sunday 9/9/12


Sunday, August 26, 2012

Elevator Music Video Update 5 ~ [8/26/12]


          In this update I'm update the Script (finally--at the bottom of this page), however it is only of the next two scenes as I've been busy finishing the programming for Shoy Schot's update (a.k.a. Still Here After Wednesday Night 5.2.0.0). I plan on finishing it in the next few days hopefully. With the extra time I update Script throughout the week.

          Over the the past week I've been writing and rewriting the unscripted scenes for episode 1 as well as writing a couple of scene for episode 2. I trying to nail down Collis' character and also improve the pacing of the Script (ep 1). The former I'm getting better at and the latter I won't be able to until I have a completed draft in of me.

          The problems I'm facing with the Script right now are as follows: Looking to be too long (I actually prefer this to being short, but it is pass the comfortably over length point). Some scenes go on for too long while other's aren't long enough. Because of this the pacing is thrown off. Also, a major concern is that this series is both a comedy and drama; the first episode should be teaser for the overall series, provide samplings of most of the main points (within reason)--I'm hitting the comedy but not so much the drama. Now this will come in later. I already have some scenes written for later in the season that have drama/character development and I even have these scenes in the first episode but the pacing is a bit messy. These are the problems I'm looking to fix as I go on.

          Lastly, I start back college tomorrow--what does that mean for Elevator Music? Mostly nothing that will hinder my writing as it's already been hinder with my programming. Actually, this is a good thing. I'll have down time to writing more at school and also--the biggest thing--I can use the school's internet to upload videos, which means I can make longer more in-depth video updates if I need to. Also, I can practice speaking on camera. All in all, this is good.

          O.K. guys, this will be it for this update. I felt you deserved a meatier update since the video won't be here till later and the Script didn't receive as big an update as I promised. Seeya.

Cilla Black's Step Inside Love

          One more thing I want to share with everyone besides random music is this article by Roses from PusingUpRoses.com. It is a very touching and powerful article about an experience in her life that change entire outlook on life after she saw how affected those around her. I really recommend giving it a read. You can a direct link to article here: Resilience and Asshole EMTs

Script for First Floor (Season 1; Episode 1 - Pilot) [Partial-8/26/12]Here

Check Main Page
Check Facebook Group

UPDATE 1 (8/27/12): Video Added. It's abysmally dark. Apologies.

Next Update: Sunday 9/2/12


Monday, August 20, 2012

Shoy Schot! Update Video 1


          This a  video (WATCH IN FULL SCREEN) of the new features I've been adding to the Still Here After Wednesday Night Minigame Shoy Schot!, which is now significantly larger than Still Here... and has no right to be called a minigame at this point (at least in comparison to Still Here...). Sorry to the monotone, I'll get better. Also, I'm still learning this recording system--It didn't pick up the background music at all.


Sunday, August 19, 2012

Elevator Music Video Update 4 ~ [8/19/12]


          Another short update, no script this week. Sound may be weird since I'm outside in the middle of a forest. Script update next update and maybe a bonus scene sometime within the week.

Check Main Page
Check Facebook Group

Visit Virtual Gaia Project Every Sunday to get Updates on my audio drama project:
Elevator Music Can Be Good Music Too

Next Update: Sunday 8/26/12